Google Acquires JotSpot
31 Oct
This just in: Google has acquired collaboration provider JotSpot.
29 Oct
On Monday, October 30th (which may be “today,” depending on when you read this), I’ll be presenting a webinar on “CRM and Web 2.0,” sponsored by the CRM Association (CRMA). (No, I didn’t title the session.)
I’ll be co-presenting with Charlene Li and Lisa Stone. Here’s the blurb:
“Join the CRMA as we discuss how marketers are incorporating blogs, podcasts, rss and other new technologies into their CRM initiatives to improve interaction with customers and prospects, and discuss how your company can use these tools and strategies to positively impact your relationships with customers.”
The details:
Topic: Upgrading Your CRM Strategy with Web 2.0
Date: Monday, October 30, 2006
Time: 12:00 pm, Eastern Standard Time / 9:00 am Pacific Standard Time
Event Number: 711280327
Event Entrance for Attendees: https://crm-essentials.webex.com/crm-essentials/onstage/g.php?d=711280327&t=a
Call in tollfree phone number: 866-469-3239
Alternate Call in phone number: 650-429-3300
My slides are embedded below, and also available here.
26 Oct
As noted in the earlier posts, have been at the Forrester Consumer Forum in Chicago for the last couple of days. Here are links to the posts:
25 Oct
Nicholas Negroponte was the keynote this morning, discussing the One Laptop Per Child program.
Some points:
OLPC is taking an interesting path. Some say more teachers, more schools are the keys to education…and those are good. And that will take a VERY long time.
What can we do in the meantime, to leverage the children themselves? Can we think about learning as “the things we know,” as opposed to learning equating to “teaching.” We learn via interacting with the environment and each other. That kind of learning … walking, talking, common sense… ends at age six. At that point, the process switches from “experience” to “teaching.” However…in addition to teaching, there are other forms of learning. This peer-to-peer learning is what can be enabled with this project.
It’s a laptop because it needs to be a part of their lives…there’s no “this is work, this is school, this is fun”…there should be no separation between the areas. It should just be there.
Kids love ‘em. They charge them up at night at the school. Parents love ‘em because they are the brightest light source in the house.
It’s about SCALE, SCALE, SCALE. 5-10 million in 2007, 50-100 million in 2008. Scale changes corporate strategy.
(Very cool tech note: each laptop is a node in a mesh network…even when the laptop is closed!)
Launch countries
Great insight: “If anyone in this room has a use for the CAPS LOCK key, please send me an email! Who put that thing there, right above the shift key?”
Funny exchange:
Forrester: Bill Gates said “The last thing you want for a shared use computer…”
Negroponte, interrupting: “Huh? Shared use? This is One.Laptop.Per.Child. Continue…”
Forrester: “…with a tiny little screen…”
Negroponte, interrupting: “Huh? Tiny little screen? The screen is 1/2″ LARGER than Bill’s ‘Origami’ computer.”
Interesting intellectual property note: OLPC is patenting the aspects of the machine as quickly as they can…the display, the charger, etc. are being patented in order to ensure the OLPC program will always be able to use the tech, and not get boxed out by other folks who might subsequently claim prior art.
Final quote: “We think of the kids as CREATORS, not recipients. They are makers of things. MAKE is a key word. SHARE is a key word.”
25 Oct
(Continuing notes from today’s Forrester Consumer Forum. More here.)
Solid overview from Harley Manning on how “inhuman” technology-based connections can be, as well as some things that can be done to improve them. The highlights:
What’s Inhuman?
Inhuman examples:
Expectation setting in design is also key. Harley gave a great example of trying to make a deposit at a BofA automated teller machine. The website said he could make a deposit. The physical signage above the machine said “All Transactions”…yet, “deposit” was not an option on any of the ATM menus, despite the fact that the physical machine had a deposit slot!
How to humanize the interactions?
The suggestion is to adopt “human-centric” design practices:
Human centric design has three practices:
A) Enthographic research
Derived from cultural antrhopology. Interview and observe. Distill observations into “segmentation models.” Rep each “persona” as a vivid description.
[ed. - I had a little bit of issue with this point in particular...the granularity that is lost when coming up with what is, in effect, a stereotype seems a little bit contrived. We all have so many facets of our selves that putting any individual into a stereotypical segment seems a bit off to me.]
B) Scenarios
Donald Cho scenario
At each step note what things YOU (the system provider) are responsible for, define what is done at each step, and show how channels work together
C) Expert reviews
Ex: Macromedia.com
Ex: Cellular One
Is it worth it for you?
Harley’s point on building an ROI model. Not rocket science; basic blocking and tackling.
1) List explicit business goals for the channel
E.g For a website: conversion rates, avg order size are common metrics
2) Document current channel performance
For the goals above, list current values of the agreed upon metrics (e.g. current conversion rate is 2.6%)
3) Agree on possible ranges of improvement
E.g. website conversion rate increase of 10%-25%, ATM transaction rate improvement of 1% to 2%
4) Estimate costs
Go internally, or get external expert model (e.g. $500K to improve website)
5) Run what if scenarios
This is where the “magic” happens, however. [ed. — One can say that an activity “will increase conversion rates by 2.6%…but the best-laid-plans, etc….Manning glossed over this point. It’s ultimately all about execution.)
Ex: Eddie Bauer redesign
Spent $124,150 on design and dev, estimated added $5.5MM in profit as a result of the redesign.
24 Oct
(Continuing notes from today’s Forrester Consumer Forum. More here.)
Charlene: “Focus on the relationships, not the technologies.”
Who’s using social computing technologies?
Four levels of participation: “The Participation Pyramid”
Social media: “It’s not about the media, it’s about getting people to participate.”
Key point: Build community. If community exists, then dissemination is easier, wider (yahudi video #1, not the mentos guys)
Burpee Seeds: “November sales increased by 4x because of RSS”
Anecdote: BassPro used feedback to redesign poor product. One lure had poor ratings, BassPro noticed, connected with manufacturer, and now redesigned product is selling well.
Getting Started
How to start
Test original podcasting sparingly
- Start with earnings calls and executive presentations
Best practices in social computing
- Be ready to act on feedback
- Relationships can be messy, be prepared to make mistakes
- Use existing marketing metrics to gauge your success
Key quote: “Markets may be conversations…and trust and relationships create marketplaces.”
24 Oct
(Continuing notes from today’s Forrester Consumer Forum. More here.)
A net-positive presentation from Roger C. Hochschild, President and COO, Discover Financial Services. Hochschild seems to get it. Two particular areas of focus of note, with respect to connecting with their customers: Clarity and Control.
Two promises they make to their customers:
A few key quotes:
One interesting question from the Q&A:
Audience member: Will you pursue blogs and podcasts?
Hochschild: Not sure that people come to our site to hear from our CEO or myself. However, we are experimenting with RSS, and it may replace some of the email communications we’ve been sending out.
24 Oct
Am in Chicago today at the Forrester Consumer Forum.
Notes from the keynote by Henry Harteveldt, on Digitizing the Human Experience
Harteveldt poses three questions to ask about the state of the market:
1) How do today’s digital experiences fall short?
Ex: Bloomingdale’s has a distinguished in-store experience, but that experience is missing online
- Site set up in “industry-speak” (what the heck is “casual china?”)
- No photos
- What is a ” Portmeiron USA Botanic PL 8″ ” (apparently it’s some kind of plate, but you’d never know that unless you were a buyer for Bloomingdales)
Ex: Sheraton Hotels
- Looks great…gives options for “Instant Answers” and “Online Chat”….but clicking gives an error that says “Your inquiry is best handled by Live Assistance, but our offices are currently closed. Please try again at a later time.”
Henry gives a good anecdote about service. The question:
“When contacting a company’s customer service, were you satisfied with the experience?”
52% were satisfied using a retail location
29% were satisfied using a web site
21% were satisfied using live chat
Interesting: there’s a Flickr stream just for crashed customer service kiosks
2) What is a humanized digital experience?
“An interaction in which the human benefits are more visible than the technology”
- emotional
- tacticle
- “we feel part o the community”
Three building blocks of a humanized digital experience
- “Useful”…offers value
- Relevant
- Reliable
- Functional
Good example: VW online car configurator
- “Usable”…provides easy access to value
- Accessible
- Convenient
- Familiar
Good example: Netflix, desktop widgets
- “Desirable”…appeal to emotions
- “Empathetic”
- “Empowering”
- “Engaging”
Emotional…not antiseptic.
Ex: E*Trade … invites to chat, while they are applying for a mortgage “Thank you for visiting E*trade Mortgage. Would you like live assistance with a mortgage loan consultant? ”
Apparently..13% of those who chat go on to complete a mortgage application.
Engaging: Mentos example, shown from Revver (about 20% of the audience had seen the video previously)
“Social media allow people to engage with one another.”
3) What priorities should guide your digital experience creation?
KEYS:
- Give users control … “It’s not about how you want to sell, but how the customer wants to buy”
- Explore new technologies that give consumers more control
- Use an approachable tone of voice
- Don’t overlook the small things (e.g. allow users to dynamically adjust font size on web sites…it’s small, it’s useful, it’s usable)
Overall, a good baseline. However…didn’t hear a thing about actual relationships between individuals. There was almost an undertone of how can technology be used to replace, rather than augment actual experiences. (The one exception was the E*Trade live chat example). Based on the agenda (especially the Social Computing track this afternoon), I have a feeling this was an anomaly. Still, would think that concept would be much more strongly presented in the foundational session of the event.
22 Oct
Kent Newsome: “The indisputable fact is that proximity has always mattered, and it always will. Why? Because every meaningful business deal depends, at least in part, on relationships. Granted, technology has significantly reduced the need to travel, but it has not reduced to need to look someone in the eyes.”